Aztecs: Xolotl Warriors are created 11% faster.Infantry, archers, Villagers, siege weapons, Cavalry Archers, Light Cavalryīoyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camel Riders, Monks, War Elephants However, the unit looks much better in games starting in Post-Imperial Age (Deathmatches and Battle Royales among others) since they receive +30 HP and +2/+2 armor making them almost equal to Viking Cavaliers (10 HP advantage, 2 attack disadvantage) or Korean Cavaliers (10 HP advantage, speed disadvantage).įurther statistics Unit strengths and weaknesses However, unlike Old World heavy cavalry, Mesoamericans lack further upgrades like Cavalier, any defensive armor upgrade in the Blacksmith, Bloodlines and Husbandry, making the unit subpar compared with the Knight line in late Castle Age and Imperial Age. Their high attack and speed make them excellent for assaulting and flanking, along with high hit points and damage resistance to provide a perfect meat shield for ranged units and siege on the frontline.Īlso suffering from the same pitfalls as the Knight line, Xolotl Warriors are hard-countered by Halberdiers and Camel Riders, vulnerable to conversion by Monks and can be overwhelmed by massed archers (if used in small numbers). Like the Knight line, Xolotl Warriors are a somewhat powerful and versatile addition to almost any army composition.